Hello and welcome to my little summary of work experience:
I worked in the TV - and Film industry for a couple of years, gaining experience in fields such as marketing art illustration, creative lead, and project management, as well as 3D animation.
Since ~ 2015 I transitioned more and more towards the gaming industry and reshaped my artistic skills from a 2D illustrator to a concept artist who is also capable and confident with using 3D.
I am also coordinating the Gamescom Artist Area since 2023. It supports independent artists, showing their diverse artistic voices, and connects them with fans. In 2025 we won the heart of gaming award, since the jury recognized our outstanding contribution to the gaming community.
Since around 2010 I have also been teaching digital illustration and concept art onsite BTK Academy (Berlin) for a couple of years.
I also ran the CGSociety online workshop "Absolute Beginners", which was later taken over by CGMA and I was then teaching "Digital Art Foundations" at CGMA until CGMA was shut down in late 2025.
My client list includes clients like Frictional Games, Ubisoft, Panini, Vocaloid, Koelnmesse Gamescom, Figuya GmBH, XP-Pen, Teamworxx, FremantleMedia, UFA Film & TV GmBH, RTL Group, Pro 7, Phoenix Film, Cornelsen, Imagine Publishing, Focal Press, Zenescope Entertainment, Huion, ImagineFX and many more.
(You can see my full client list on my Linkedin https://www.linkedin.com/in/annepogoda/ )
I have been working for a big selection of different clients from my own freelancing office.
Fields: Games, Movies, TV, Workshops, Print
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Feel free to check out my Linkedin for a full list of all projects and clients. :)